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Game Design

Game design has always been a huge passion of mine. I never thought about truly making it anything more than a small hobby until the pandemic. When everyone was stuck inside, I used that time to get a graduate degree in game design and fulfill an internship as an artist and designer. Now I have switched over from video games to tabletop. Below you can find some information on games I have released. Memory Lane, my biggest project so far, is detailed at the bottom of this page.

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Remember Us

Remember Us is a solo journaling RPG that explores death, grief and tragedy through the lens of an adult coming back to their childhood home. A deck of cards will guide you as you travel from room to room, logging the stories of those who are already gone. With prompts for every card and an optional house building mechanic, no two games will ever be the same.  

Remember Us Together

Remember Us Together is the second in the Remember Us series. In this game, you explore the small town you grew up in, following the memories of loss in other ways outside of death including broken hearts, the words that can't be taken back, and the friendships that weren't valued until they were gone. This book comes with a new setting, new tables, a way to play with two storytellers instead of solo, and more.

Sonder

Sonder follows 4-8 people on one particular day. You can choose whether April 22nd is completely ordinary or if it will be one for the history books, but no matter what, it will be the day you feel sonder. Play as individuals going about your day, weaving together the stories of the realization that each random passerby is living a life as vivid and complex as your own. 

I've Buried More Than Bodies

Coming Soon!

I've Buried More Than Bodies is a game for two that is focusing on love between people that have bonded over their similar surroundings in death. After years of friendship, it is time to sit down and have the conversation you have both been side stepping for much too long. Following prompts from a deck of cards, explore feelings and vulnerabilities through love and death until true feelings finally come to the surface.

memory lane

Memories shape you so much as a person. They are the movies that make you cry, how you drink your coffee, the moment you knew you loved someone, and even the last things you see as your life flashes before your eyes in your final moments.

This system aims to help you explore how memories propel stories forward, whether it be in growth, change, or even forgetting them. With 10 archetypes to choose from, a completely customizable spell system and a unique memory modifier, I truly hope this game can be something you play to tell expansive stories filled with growth and vulnerability. 

Below you can find some sample pieces from the book as well as a complete list of archetypes. The full book is still in development and is taking extra time because I am completing all of the writing, art and layout myself. It is truly a passion project; one I have loved for the almost year and a half I have been working on it. I am so excited to share it when the time comes.

The Kickstarter will be live in 2025.

Archetypes

Out of the ten archetypes this game uses, none of them dictate which player is the "tank", "healer" or any other well-known trope. Because of their customization, any choice could be used in so many new and exciting ways. Below you can find the names of all of the archetypes as well as their descriptors. There will be previews of two archetypes out in early 2025 in preparation for the entire book's release.

The Fury fights.
The Entertainer performs.
The Divine believes.
The Reaper makes friends with death.
The Nature Child makes friends with life.
The Creator makes new things.
The Trickster takes old things.

The Hivemaster leads the charge.
The Starlight knows the world.
The Seeker looks for answers.

 

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